We’re still building our low polygon house for Vue and today we will continue, let’s get going. The tutorial mentioned is from GeekAtPlay.
We will continue to build our first low polygon log house today. Less talk and more work, so we start directly.
I’ve said that before and I say it again, the one feature that makes Vue outstanding is the EcoSystem, where you populate your scene with literately thousands of plants or objects. Using plants of the .veg (vegetation) type is better for larger areas of vegetation as you can use wind to cause then all to sway in a certain direction. But it is also great for rocks and buildings, a fast way to create a town or a city as I’ve shown here before.
20
May
I’ve played a little more with GeoControl2 to try to really sculpt a terrain and here is the result.
So, I’ve been playing with GeoControl2 and Vue to try to make good looking mountains, and today we’re gonna see how it went. Remember though that this was my first encounter with GeoControl2 and I’ve don’t have a massive Vue experience either, only had Vue for less than two months now, but it has kept me pretty busy.
A note on Vue and the modules is in place again. For this demo I’m using the EcoSystem module. It is part of some versions of Vue, but not in the entry versions like Frontier. If you are interested in Vue, there are download links in the side bar for a free version from e-on software.
I happened to get a very good price on a new piece of extremely cool software, GeoControl2, an offer I could not refuse and the godfather would have said. To describe it in one sentence, I would say: It’s like a FilterForge for making landscape and mountain formations. And for me who is artistically impaired and cannot draw anything without computerized help (maybe there is a hidden EC fund for us, who knows). Even making good looking mountains in either Bryce which I’ve had since version 2 and now Vue is difficult when you can’t really draw things. I know how you would like it to look, but I fail epically everytime I try to draw something by hand.
This post is about a request that was on the Dundjinni forum for some items, among them dead police officers as the map was some zombie apocalypse map with dead people, doctors and police officers. The problem was that no one had any good police officers, so I decided maybe I can tweak some materials as I got a M4 Police hat from a hat pack.
So I’ve found myself a new toy that I’ve looked at for a long time, and then the price was right, that is Vue. I’ve had Bryce for ages, since version 2, and I’ve been more creative with Vue so far than I’ve ever been with Bryce. Maybe it’s just me, but Vue is so much more intuitive to work with. They Kraussian GUI of Bryce is sometimes more confusing that it is good.
So today I will just scratch a little on Vue, and show some things I’ve fiddled with, but I guess much more will come.
Today I’m working on props for one of my maps for Promised Land, an abandoned Alliance Secret laboratory. I needed a sofa, and browser through my Poser Runtime. I’ve found Poser good to render objects in now when I finally figured out a good light setting. The problem was the sofa looked too plastic, so it needed a little tweak.
Today we’re gonna go back to basics again and make an object to use in the map making. I’m making maps for the final part of Promised Land, and I got plenty of stuff to make, but sometimes I need objects that I do not still have, or is bored with.