30

Oct

by admin

Hello,

a quick extra post with the new mascot of 4Eyes – Nurse Annie. She will show up early in the upcoming adventure Wicked Times:In Vino Veritas so this isn’t a spoiler at all, more like a teaser. I know that every male character desperately want to meet Nurse Annie. Also, I added a very nasty Germas SS officer that I haven’t any plans for right now, that do not have the same attraction as Annie. Enjoy!

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So, I’m totally sold at making NPC handout at the moment, not really sure why I make some fantasy ones when I got a pulp adventure to finish, but I will make it anyway. I call it artistic freedom or something. I might use it, I have three DnD adventures waiting to be finished, so much to do, so little time.

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I said before that I would revisit this of making NPC photos using 3D. This time I will make a beautiful female fighter NPC, the kind that you see everywhere in any fantasy setting.

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All you who have followed this site for a while know one thing, I am really bad at drawing, really bad. Actually so bad that I will never show anything hand drawn here ever. That what brought me into computer aided map making, somewhere back in 1985, when we made the first dungeons using a Mac 128k and MacPaint. Time flies.

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So, we’re working with our filter to make stamps that looked stamped, not just painted on the documents we’re gonna have as handouts. Enough talking, let’s get going.

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Working with my different Operation:Fallen Reich projects, I early realized I needed some authentic looking stamps to place on passports and other official documents, to make the adventure handouts look even better. Getting handouts that almost smells like vintage documents really enhance the gaming experience, specially in games that are more centered around role playing than pure combat.

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Hello,

I’m back from an inspirational vacation in Edinburgh, Scotland, and I did find a few interesting book not available at home that could bring some inspiration to your Operation:Fallen Reich games.

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So, finally, after a long stall and waiting for play test this adventure, we played through the last part yesterday, and I did find a few quirks to fix, but that was fast.

You can download it at Adventures, or follow this link.

All good things have to come to an end, and the recreation of the Carnival at Marda-Zam is finally done.
Here is the last encounter, a big one, end with a bang as they say on Mythbusters.

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Kerricks hideoiut, the DM map, that is what todays work is about.

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