You still here? Good.
Now, this is called forest path, but so far we’ve only been doing the forest part of it. Now it is time to do the path, and my idea is that we should have the ability to render with or without a path or trail, and have to possibility to choose from several different types of path, sand, dirt or stone.
Na nana nana nananana na Texture time!
Textures needs to tile, have a decent resolution and look like we want them to. Lets start with the walls, which are what is left of the ground when the cellar was dug out. I usually use a standard stone texture for that, either search for one at CGTextures, or more recently, render one in FilterForge.