So, today is the day I will show you how to overdo something so much that it is not even remotely sane to do it 😉

I’ve been fiddling with my tavern furniture filters i FilterForge 2 for a while, showing different things here from time to time, but now I’m gonna show you what I’ve done.

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13

Mar

by admin

So, it’s done. I’ve finished even The Neverending Inn – Tavern expansion, and I’ve finally printed all my tiles for testing. We have played with it a few times and the others like it a lot too.

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As  you saw yesterday, I’m working no only on the floors above the tavern, but the basement also for the Inn expansion. Today, we’re gonna do two things, a staircase leading down, and some more flagons, using the flagons we did for the cider press before.

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Today, we’re gonna make some game tables for the tavern or inn, where the patrons can spend a pleasant evening before going to bed.

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So, I’m onto lower class inns and dormitories right now as I need a few of those.

Today, I will almost break the rule I’ve had with The Neverending Tavern and now The Neverending Inn, nothing living on the tiles. OK, the rat I will have, it’s probably dead, but it is a living thing, almost.

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OK,  more inn stuff today, less talk.

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So, we’re back at making tiles again, for The Neverending Inn – tavern expansion.

The Neverending Tavern is done, and up on Creative Gremlins, just a little quirk with some preview.

But here is the preview.

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OK, I’ve just realized that FilterForge can really be done to make complete props for the maps, not only to make textures. So I’ve made a few filters just for that.

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Finally, its back online, now I can link to it again!

Today I’m gonna try something that I’ve been eager to test, change the color/texture of an object using a filter in FilerForge. Someone at the Dundjinni forum, had a statue and wanted it more stone like.

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