So, today is the day I will show you how to overdo something so much that it is not even remotely sane to do it 😉
I’ve been fiddling with my tavern furniture filters i FilterForge 2 for a while, showing different things here from time to time, but now I’m gonna show you what I’ve done.
13
Mar
So, it’s done. I’ve finished even The Neverending Inn – Tavern expansion, and I’ve finally printed all my tiles for testing. We have played with it a few times and the others like it a lot too.
As you saw yesterday, I’m working no only on the floors above the tavern, but the basement also for the Inn expansion. Today, we’re gonna do two things, a staircase leading down, and some more flagons, using the flagons we did for the cider press before.
Today, we’re gonna make some game tables for the tavern or inn, where the patrons can spend a pleasant evening before going to bed.
So, I’m onto lower class inns and dormitories right now as I need a few of those.
Today, I will almost break the rule I’ve had with The Neverending Tavern and now The Neverending Inn, nothing living on the tiles. OK, the rat I will have, it’s probably dead, but it is a living thing, almost.
OK, more inn stuff today, less talk.
So, we’re back at making tiles again, for The Neverending Inn – tavern expansion.
The Neverending Tavern is done, and up on Creative Gremlins, just a little quirk with some preview.
But here is the preview.
OK, I’ve just realized that FilterForge can really be done to make complete props for the maps, not only to make textures. So I’ve made a few filters just for that.
Finally, its back online, now I can link to it again!
Today I’m gonna try something that I’ve been eager to test, change the color/texture of an object using a filter in FilerForge. Someone at the Dundjinni forum, had a statue and wanted it more stone like.