So I’ve found myself a new toy that I’ve looked at for a long time, and then the price was right, that is Vue. I’ve had Bryce for ages, since version 2, and I’ve been more creative with Vue so far than I’ve ever been with Bryce. Maybe it’s just me, but Vue is so much more intuitive to work with. They Kraussian GUI of Bryce is sometimes more confusing that it is good.
So today I will just scratch a little on Vue, and show some things I’ve fiddled with, but I guess much more will come.
21
Apr
Hello, added a small feature to change the color of the crop rectangle border upon request.
/ Totte
Today I’m working on props for one of my maps for Promised Land, an abandoned Alliance Secret laboratory. I needed a sofa, and browser through my Poser Runtime. I’ve found Poser good to render objects in now when I finally figured out a good light setting. The problem was the sofa looked too plastic, so it needed a little tweak.
Today we’re gonna go back to basics again and make an object to use in the map making. I’m making maps for the final part of Promised Land, and I got plenty of stuff to make, but sometimes I need objects that I do not still have, or is bored with.
17
Apr
Reavers!!!
We all get chills hearing that, and Reavers are really bad ass baddies, specially when they come in hordes of hundreds, the Uruk-Hai of the Serenity ‘Verse. I needed some pictures of Reavers for Promised Land and I needed some really ugly piercings for them.
So we’re making a version of that Serenity tombstone, that looks pretty cool, and we did the pillar yesterday.
This will be a long post with many picture, so bare with me. Now, we have had the opportunity to test my GM Visual Aid in real gaming conditions. First, the background to the application, Daniel’s custom made game table screen.
Now we have played the first part of Promised Land, so I can publish a few things that would have been too much spoilers, like this tombstone.
The model is already published on my Rendo freebee page.