As I’ve been working with my upcoming product, The Neverending Market streets, I’ve realized the need for more metal boxes. The metal box that everyone uses as a cash box for merchants is a metal box by greytale, and you will see it on almost every map with a store or a merchant, even Cisticola uses it. I’ve decided I’ll try to make a new set of metal boxes, and believe me when I say that this is by far the trickiest map related task I’ve assigned to myself.

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Today we’re gonna make some bedside candles for the more expensive rooms in the inn.

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I told you I had an idea, and that is quilted blankets. So we will make a few beds with that as well.

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We’re gonna continue with the bunk beds today, so let’s get started.

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Today, and tomorrow as well, we’re gonna make a new bunk bed for the tavern. I’ve used one of my first items I’ve made, a bunk bed so many times I’ve got bored with it. This time I will make a much better bunk bed.

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As  you saw yesterday, I’m working no only on the floors above the tavern, but the basement also for the Inn expansion. Today, we’re gonna do two things, a staircase leading down, and some more flagons, using the flagons we did for the cider press before.

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OK,  more inn stuff today, less talk.

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So, we’re back at making tiles again, for The Neverending Inn – tavern expansion.

The Neverending Tavern is done, and up on Creative Gremlins, just a little quirk with some preview.

But here is the preview.

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6

Mar

by admin

Today we’re back at making stuff for the inn and taverns. I’ve decided to make a desk for the in, like in hotels, so we start with making that one.

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So, still cold outside, so I need more fireplaces to feel warm. Actually, I just need to start a BatchRenderer with a complex FilterForge filter to get the temperature in my study up to a decent working temp. The heather in this room was switched off years ago.

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