As I’ve been working with my upcoming product, The Neverending Market streets, I’ve realized the need for more metal boxes. The metal box that everyone uses as a cash box for merchants is a metal box by greytale, and you will see it on almost every map with a store or a merchant, even Cisticola uses it. I’ve decided I’ll try to make a new set of metal boxes, and believe me when I say that this is by far the trickiest map related task I’ve assigned to myself.
Today we’re gonna make some bedside candles for the more expensive rooms in the inn.
I told you I had an idea, and that is quilted blankets. So we will make a few beds with that as well.
We’re gonna continue with the bunk beds today, so let’s get started.
Today, and tomorrow as well, we’re gonna make a new bunk bed for the tavern. I’ve used one of my first items I’ve made, a bunk bed so many times I’ve got bored with it. This time I will make a much better bunk bed.
As you saw yesterday, I’m working no only on the floors above the tavern, but the basement also for the Inn expansion. Today, we’re gonna do two things, a staircase leading down, and some more flagons, using the flagons we did for the cider press before.
OK, more inn stuff today, less talk.
So, we’re back at making tiles again, for The Neverending Inn – tavern expansion.
The Neverending Tavern is done, and up on Creative Gremlins, just a little quirk with some preview.
But here is the preview.
6
Mar
Today we’re back at making stuff for the inn and taverns. I’ve decided to make a desk for the in, like in hotels, so we start with making that one.
So, still cold outside, so I need more fireplaces to feel warm. Actually, I just need to start a BatchRenderer with a complex FilterForge filter to get the temperature in my study up to a decent working temp. The heather in this room was switched off years ago.