CGTextures : 4EYes – Roleplaying

I need some more strange items for my magic shops, more items that just look cool, and can give the DM some inspiration for adventure plots and hooks at the same time. Today, I just played around with some of those wood textures from CGTextures, and some other stuff.

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So, we got staffs, but nowhere to place them in the store. I’m gonna make a rack to place then in. I will use textures from CGTextures to build with.

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Today, shelves, as we really need some shelves for the stores. We’re gonna use the same filter as yesterday, but some new and different texture images.

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Its time to make some new tables now, and some new shelves. I’ve been using Bogies so much they almost fall to pieces, the pixels are all worn and pale. And I’ve decided I’ll make then “Bogie-style”, at least to begin with.

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So, we got a scale that looks decent, but we do not have any weights or nothing to put on it. So that’s todays task.

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I’ve been using two different scales for my markets, ony by Analyssia, and one by an unknown artist, so I felt its time to make some new scales.’

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Today, I’m working on an arms store, and the bow department, if there was such a name in those times. Anyway, I came up with the idea of having a target dummy in the store, for the customers to try out the bows.

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So, I’m trying to replicate greytale’s great metal box, and yesterday I made two attempts and neither really had the awesomeness that greytale’s metal bos has.

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24

Feb

by admin

So, I’m working on the adventure The heart of gods – part three, and I need some interesting marshes or swamps. (Yes, you have it on you map players, Great Marshes or did you miss that?)

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So, we’re gonna continue where we left off yesterday, with OmniGraffle, building modules for the never ending tavern. Today, we are going to create 4 different versions of the A section. We will not have time to make furniture today.

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