9
Feb
Hello,
There are more things to mapmaking than drawing, so I created a little tool to easy to work when you want to render many tiles in FilterForge, with different settings, to generate tiles for Dundjinni, so here, alive and kicking, the FFBatchMaster for Mac OS X 10.5 or later.
So, we’re gonna continue where we left off yesterday, with OmniGraffle, building modules for the never ending tavern. Today, we are going to create 4 different versions of the A section. We will not have time to make furniture today.
Hello, this was a surprise to you all wasn’t it? We played a quick game with just my son as DM and me and a friend as players. It was a quick small adventure, and we used dungeon tiles from both WotC and Paizo for the various encounters. When we visited a tavern, we all agreed that we’ve seen this tavern before, then the idea came, a never ending tavern, where you have a few building blocks that mix and match, to build many different tavern, whenever there is a tavern, just put one together, and it will be a different tavern every time.
Today, we won’t be using Dundjinni much at all, so the header is a little misleading, but it is a series and I’ll keep it. We will do some stuff in Bryce and in FilterForge today.
Today, we’re gonna make some final touches to our Eastport map, then I will make something I’ve been thinking of for a long time, which I really saw the need for during this map, more bushes. I will make some using Bryce.
But first, I said I needed some burrows to the south part of Eastport, and I did find a few, made by the very talented Greytale, at Greytake’s nook.
So, now we’re in the state of finishing up the map, adding bushes and trees and fixing things that wasn’t perfect at first. So, let’s get to work shall we?
Back to the nitty gritty of mapmaking today. You always have to divide the time between making objects and making maps, if you are doing object based mapmaking. Some, who can draw and who have artistic talent, can just draw the map using pencil or tablet, but for us who cannot draw, placing objects is what we will have to stick to.
Today, we’re not gonna use Dundjinni so much, but create a ruined temple for the ruins of Eastport. I’ve decided this is a place where a trapdoor should, leading down to something creepy.
Today we won’t be doing so much in Dundjinni, but more in Cheetah3D as we’re gonna make a ruined well for the ruins of Eastport.
This feels good, making a real map again, not only making small items to use for maps. Today, we’re gonna start to layout some stuff for the ruins of Eastport. We start off where we lest yesterday, and open up the map in Dundjinni.