So, today we’re gonna start with something difficult, I have no idea how well it will work out.
I know you all are eager to see why I did that last thing yesterday, why I made a copy of the grinding stone like that.
So, the carpet dealers carpets are done, so what can we more need for a market? I got an idea at the cottage, a grindstone, so this will be the next object project for the market.
Are you all eager to see the result from yesterdays work? Good, here we go.
Today we’re gonna add some more bits and pieces that we need to make a market map that looks genuine for Egypt around 1935. I do not specify the bettar than that to avoid spoiling things for my players.
We have for the past two days made some nice looking market stand rooftops, and we might come back to those later on. Today we will focus on the market stands themselves, and we start out by making one today.
So, good to be back again with some map making and adventure writing. This summer have been great, but the itch is there. So, we’re gonna continue with the market roof.
Now when I am back at a little more regular schedule, I will start to do some more series of map making and item creation. I will start to make something that will both match the current ongoing map competition at Dundjinni, The wrong part of the town, and an adventure I am working on.
Today we’re gonna be really destructive, and add another dimension of mayhem to our pillars. We start by editing the cracked filter we made for FilterForge yesterday.
I said the pillars looked a little too new, and today we’re gonna do something about that. We’re gonna create a Bump map for this.