So, I’m back with the captains keep today, and the decoration of the basement. I need some wall mounted weapon racks, which I will make today.
So, we’re back with the potters wheel today. I’ll stop the chatter and dive straight down to the dirty work.
OK, I’m still at the keep that is governed by Tzupeer, captain of the guards. I’m about to build 3 levels plus a basement in Dundjinni, but need a lot of present items to make it really unique and stand out.
Today we’re heading back to the keep. We’re gonna make add some more stuff to it today, and even place it on the map, as it is one of the centre pieces of the map, we need it placed before we can add ordinary houses, wells, benches, trees and all other village attributes.
I’ve decided to extend the map entry in the map making competition with the Westport village, south of Westport, and in the centre of the village, there will be a small keep. So today, we will start working on that keep.
Hello,
I’m back with making trees in Bryce. Last time, when we were doing the Marda-Zam adventure, I showed you a way to do the alpha masking of trees, and told you I wasn’t very satisfied with the outcome.
OK, the third and final episode of the village well. We start off where we took a break last time.
OK, did you spot the difference today, the uncommon home. I just made a nice battle axe that I wanted to share with you all. Read more
OK, we got some more stuff for the common home coming up, some ideas I’ve developed on the road here, so today, it is cloth, or rolls of cloth.
Today, we’re gonna make some tables, really. It has been a rather long way to get here. Mapmaking isn’t something that goes fast, unless you have a lot of preset items to choose from.