This post is different, and once again I’ve been inspired by other peoples work at the Dundjinni site. This time, FutureBoy posted a prop he had done, and we all went “Wow, why didn’t I think of that before?”
I promise, last day of the pallets, and to finish this a little surprise at the end.
We finished two pallets yesterday, and how many will we make today? No more talking, let’s go to work.
So, I’ve succeeded with something I set out to do, which was much harder that I first thought. Much harder because I didn’t have the right tools and didn’t fully understand the intricate file structures of a posable poser file, but, here is how I did it, using the tools at hand, mostly DAZ Studio3.
I said before that I would revisit this of making NPC photos using 3D. This time I will make a beautiful female fighter NPC, the kind that you see everywhere in any fantasy setting.
I needed some wall mounted lights for the map, electric lamps that look modern but still not too modern. I think they look too modern for 1930, but I wasn’t around at the time and finding picture of wall mounted lamps from that time was really hard.
All you who have followed this site for a while know one thing, I am really bad at drawing, really bad. Actually so bad that I will never show anything hand drawn here ever. That what brought me into computer aided map making, somewhere back in 1985, when we made the first dungeons using a Mac 128k and MacPaint. Time flies.
I break in today with something special that I think some of you might like. I needed a picture from the air of the ruins of Cardiff Castle, in June 1939 for my adventure Wicked Times – The Summer Of ’39.
This is how I did it.
OK, Back to the crate making again, a revisit.
I’ve decided to make another crate using another texturing technique that will look much better as it will not look the same from all sides.
Today I am lazy, I’m just rendering some different stuff using DAZ 3D Studio of models I’ve purchased. You need all props like this to make cool maps, and even If I now sometimes build the whole map in DAZ 3D Studio, I still most of the time make maps using props either in Dundjinni or in OmniGraffle.