Today we’re gonna make a little more difficult NPC picture. A wounded, depressed 23 years old woman, also in a hospital. This will be a challenge, but you know I like those.

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Today we will continue working on that O:FR NPC we started on yesterday. I think this will be interesting.

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As I’ve got some requests for O:FR NPC creation, here we go with the making of one NPC photo for the upcoming adventure Wicked Times: In Vino ¨Veritas.

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30

Oct

by admin

Hello,

a quick extra post with the new mascot of 4Eyes – Nurse Annie. She will show up early in the upcoming adventure Wicked Times:In Vino Veritas so this isn’t a spoiler at all, more like a teaser. I know that every male character desperately want to meet Nurse Annie. Also, I added a very nasty Germas SS officer that I haven’t any plans for right now, that do not have the same attraction as Annie. Enjoy!

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So, I’m totally sold at making NPC handout at the moment, not really sure why I make some fantasy ones when I got a pulp adventure to finish, but I will make it anyway. I call it artistic freedom or something. I might use it, I have three DnD adventures waiting to be finished, so much to do, so little time.

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I said before that I would revisit this of making NPC photos using 3D. This time I will make a beautiful female fighter NPC, the kind that you see everywhere in any fantasy setting.

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All you who have followed this site for a while know one thing, I am really bad at drawing, really bad. Actually so bad that I will never show anything hand drawn here ever. That what brought me into computer aided map making, somewhere back in 1985, when we made the first dungeons using a Mac 128k and MacPaint. Time flies.

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So, the Apple iPad is out, and it’s like an iPhone but four times the screen estate. I did once try to create a DM manager application for the iPhone, but dropped it as the more I tried, the more using the app felt like the monkey making love to the giraffe, but he also wanted to kiss, a lot of moving back and forth all the time, due to the limitations in screen.

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I read a great post back at critical-hits, Changing the Way We Think About Published Adventures. I’ve been thinking about what he wrote, twisted and turned it in my mind, and then I got this idea that I just can’t get out of my mind.

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It’s about time this site get’s back to what’s really important, right? Mapmaking is all fun and glossy and we all enjoy a good set of dungeon tiles, don’t we? Yeah sure, but do we need them unless we actually play the game? Noope!

So, here we go!What makes a gaming session into an outstanding gaming session, except for some shiny hi-rez maps?

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