What now? I did that wine press, but I know I do not have use for it right now, maybe later on. I’m still working with The Neverending Docks, and I need something more useful. I’ve done two stone bridges, so let’s make one of those fragile rope bridges that Hollywood likes so much.
Now, we are getting close with out Burgundian wine press, very close. This is our final day.
We’re still working with that Burgundian wine press, but it is starting to look good, really good.
No sudden news today, so we will continue with this wine press.
Today, we will continue to slowly form pixels and polygons to an old burgundian wine press.
Now, we’re gonna make something big again, we’re gonna make a Burgundian wine press. This started when my dad were down to visit my relatives there, and emailed me a nice photo of an old wine press.
Today we will do something really awesome cool. Do you remember when we made some swamp bogs? Now, when I’ve decided I’ve need some natural water edges and not only stone paved docks for The Neverending Docks, I realized that I need water edges that can tile, for 1, 3 and 6 inches wide map pieces. I tried to make this manually, but failed hard, so them when I thought of a solution, I remembered goo old ImageSynth, so here is the How to using ImageSynth and OmniGraffle.
Yesterday, I made a bridge in FilterForge. Today we’re gonna make one in Cheetah3D, as you can never have too many bridges.
Today, I realized that my docks needs some bridges, as I will make a canal like tile type also. I though maybe I can make a bridge in FilterForge, just as a cool test.
Today is the big day. If you live in Sweden, you probably celebrated valborg yesterday, and for you who don’t have a clue what that is, I’ll give you a brief into to Swedish culture before we continue.
Valborg means lighting great bonfires, drinking and sometimes firing crackers and students sing spring songs and it is really an old feast to celebrate that the long, dark and cold winter is finally gone.