OK, we jump directly into the dungeon door filter making today.

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Today, and a few days ahead, we’re gonna make a FilterForge filter from scratch, that can be used to render doors for the maps. I’ve been using door by greytale’s nook for a log time, but they are getting old and worn, so I needed new doors. I used one of greytale’s doors as a model for the filter, as something to aim for.

This is the door I used as a model:

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So, still cold outside, so I need more fireplaces to feel warm. Actually, I just need to start a BatchRenderer with a complex FilterForge filter to get the temperature in my study up to a decent working temp. The heather in this room was switched off years ago.

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So, hopefully my The Neverending Tavern will be ready for sale soon, and I like the idea, and so does people I talk to, so much that they all say more, more, more!. So, I will now continue this series with a second installment, The Neverending Inn – tavern expansion.

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24

Feb

by admin

So, I’m working on the adventure The heart of gods – part three, and I need some interesting marshes or swamps. (Yes, you have it on you map players, Great Marshes or did you miss that?)

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23

Feb

by admin

So, I needed a larger fireplace, or a burner for my map, where things get burnt, outdoors without the risk of burning down you valuable property.

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22

Feb

by admin

So, today, we’re gonna make a new barrel, I’ve used the ones I have way to much now, so I need some fresh ones.

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21

Feb

by admin

Today, I’ve got an interesting request for something I hadn’t thought of before, but is really something I need for my taverns. ProBono at Dundjinni Forum has made a very nice cider press, but needed some flagons for it. I took the challenge.

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20

Feb

by admin

So, I’m done with the tavern for a while, hopefully, it will soon be up on Creative Gremlins for sale.

Today, I’m gonna make some roof for the preset thread at the Dundjinni forum, as I will need more roofs soon, I won’t say why, but I’m working on “The heart of gods – part three” now, gonna play it rather soon, so I will be making stuff for that one. Will not show to much here, to spoil the players.

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Today, we’re gonna make a uptown tavern bar, not every bar is in the dock area, frequented by shady figures with eye patches and growing beards. Some are located in the noble quarters, with nice and clean bars, and that is what I need for some of my upcoming B-sections.

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