Now when we are busy fixing the last pieces of the market square, why not juts get going instead of sitting here doing nothing?

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Finally, it is time to assemble the actual market square from all the different pieces we have been making. First, I need some buildings and stores that surround the market square, or else it would not be a market square at all.

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As you see, I am still playing with woods, and I will do some more useful map prop items today.

This one is probably as unstructured as yesterdays post.

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I am still working on the Egyptian market, but I found a new really cool bark filter by Aurum, and decided to take a shot at logs again.

I warn you that this episode is a little unstructured as I was pretty unstructured when I did the stuff, and I made a lot of mistakes or followed some bad lines of development before I came where I ended up.

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Today we are gonna make an iron texture that I found a long time ago in a galaxy far far away, sorry, on this website, when I was just a young padwan in mapmaking.

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Today is the last day of cloth rolls, but as I have so many different things to show, I give you this one also.

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Yesterday I promised more rolls of cloth, and here we go.

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What would a market in he middle east be without cloth merchants?
Yeah, I guess you realize that it would not be at all, so I decided to make some new, better rolls of cloth today.

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So, we got a lot of stuff, but imagine those who have more or less permanent market stands. They will have a more permanent roof that just cloth. Here is a try to make a roof like that.

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We will finish the wagon or cart today, more like a cart I guess.

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