Now when we are busy fixing the last pieces of the market square, why not juts get going instead of sitting here doing nothing?
Finally, it is time to assemble the actual market square from all the different pieces we have been making. First, I need some buildings and stores that surround the market square, or else it would not be a market square at all.
As you see, I am still playing with woods, and I will do some more useful map prop items today.
This one is probably as unstructured as yesterdays post.
I am still working on the Egyptian market, but I found a new really cool bark filter by Aurum, and decided to take a shot at logs again.
I warn you that this episode is a little unstructured as I was pretty unstructured when I did the stuff, and I made a lot of mistakes or followed some bad lines of development before I came where I ended up.
Today we are gonna make an iron texture that I found a long time ago in a galaxy far far away, sorry, on this website, when I was just a young padwan in mapmaking.
Today is the last day of cloth rolls, but as I have so many different things to show, I give you this one also.
Yesterday I promised more rolls of cloth, and here we go.
What would a market in he middle east be without cloth merchants?
Yeah, I guess you realize that it would not be at all, so I decided to make some new, better rolls of cloth today.
So, we got a lot of stuff, but imagine those who have more or less permanent market stands. They will have a more permanent roof that just cloth. Here is a try to make a roof like that.
We will finish the wagon or cart today, more like a cart I guess.