I’m still burning for the fire wood, pun intended. Today, bark time. We’re gonna add the bark textures we did yesterday, making two different looking pieces of fire wood.

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Are you as excited as I am to see how this will turn out? I haven’t done anything like this before, so it will be interesting to see how it will go.

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So, we did come a long way yesterday with our firewood texture filter.

Today, first, we’re gonna look for a good tree end texture at CGTextures.
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I’ve found that I really miss some good firewood pieces that we can stack beside the fireplace, in the woodshed, or anywhere else. We will create that, doing everything from scratch, including making textures, 3D modeling and putting it all together.

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19

Nov

by admin

I’m making a lot of props these days, props to populate and decorate my maps, and today we will make a basket that can also be turned into a bowl.

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I’ve been busy working on a new kit, the castle kit, and I needed a ladder, so I quickly made a new one in Cheetah3D, and this is a quick how to.

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So, I’ve got a secret to share, I’ve upgraded to Cheetah3D 5.0. And have been playing with it a little. It got some nice stuff, like nice metal textures built in, a new Bend modification and a bunch of other stuff. So, today we’re making a sword.

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2

Nov

by admin

So, I need yet another fireplace, can’t have them look the same every time. You know, there were no Bauhaus or Walmart in the age of fantasy, so every mason built his own style. Let’s fire up Cheetah3D now.

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OK, we have a house to build in OmniGraffle, one of many, and a lot of stuff to put into it.

So, today we will put in some doors and windows, then create something for the pig to eat from, as you always have pigs running loose in fantasy villages.

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So, we make another break in the Marda-Zam series to create a house using OmniGraffle.
We’ve used it before and I have shown some of the tricks I use, but now we’re gonna do some nifty things with it.

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