Today is the last day of our long session with building low polygon houses for Vue.
Today we will see how well we did.

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As I’ve now made a good base for a low polygon house, I decided to use that, modify it and make another house based on the first one.

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We’re still making low polygon houses for Vue, and we will continue with our non log house today.

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Today we’re still gonna make houses, but no more log houses. Today we’re gonna make some other type of houses with even lower polygon count. Those log houses were around 15k polygons, low but not low enough for massive EcoSystems. They work well of if you set their presence percentage lower, so there will be a few of those, but not thousands.

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You thought there would be an end to house building? I’ve decided to build more virtual houses in two weeks that my father in law built for himself for the 23 years I’ve known him, but it looks like I’m failing this, still onlyone.

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We’re still building low polygon house for Vue and today we’re gonna go into texturing the model.

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We’re still building our low polygon house for Vue and today we will continue, let’s get going. The tutorial mentioned is from GeekAtPlay.

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We will continue to build our first low polygon log house today. Less talk and more work, so we start directly.

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I’ve said that before and I say it again, the one feature that makes Vue outstanding is the EcoSystem, where you populate your scene with literately thousands of plants or objects. Using plants of the .veg (vegetation) type is better for larger areas of vegetation as you can use wind to cause then all to sway in a certain direction. But it is also great for rocks and buildings, a fast way to create a town or a city as I’ve shown here before.

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20

May

by admin

I’ve played a little more with GeoControl2 to try to really sculpt a terrain and here is the result.

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