OK, today we’re gonna decorate and preset some tables to be used in maps. It is of cause good to have some naked tables as well, but having some decorated ones makes mapmaking so much easier.
I think I like the idea of common home mundane items, so I’ll keep that course of actions until I figure out something else, and I will do items needed for the maps I am working on, so each item will be seen in action, maybe not directly, but sooner or later.
OK, I will now create some stuff that we can use to populate our common village and town buildings with, things that we call mundane things, nothing fancy, just plain common things. And we start out with making some chests.
OK, I was a little worried of what we should do today. First, I was thinking of doing another FilterForge tutorial, but my cottage wood wall filter quickly became way to complicated to explain, even to myself, so I just got this idea of a gold and silver striped texture that would make a barber pole like look on a cylinder, and it quickly turned out to be good.
30
Nov
Hello,
I’m so happy today as my latest FilterForge Filter, cottage log wall was selected Editor’s Pick.
This is my second EP, and I feel really honored.
30
Nov
Today, we’re gonna make some kite shields. I was playing with FilterForge and I decided to make a filter that can make pretty decent kite shields with different paint jobs and so on.
Welcome back to this episode of making mundane tools for the decoration of you battle maps. We will continue today with the hammer shaft.
28
Nov
So, whats’s on todays schema, yes, making a mundane hammer, a simple, non-magic toll that you often use to decorate your maps with. You can never have too many mundane tools, as when the same hammer is on the table for the firth time, the PCs starts to think you are getting lazy.
27
Nov
The final day on firewood, it has been a really fun week, and today we’re gonna make some nice preset items from the last piece, that we make today.
26
Nov
Today we’re gonna make some nice piles from our fire wood pieces. As usual, We start our dear Cheetah3D.