Hello,
I’ve promised several times that I would make a new FilterForge tutorial, last time was to the Bald Wizards Club, and here we are. This is the first step.
I need some worn prison wall mounted benches for the upcoming adventure Heart Of The Gods – Part III and I didn’t have any, and I might need it both for top down map views, but also for a 3D handout view.
The Grey River bridge is coming along nicely, I really think this one is a great little project. Last time we made some windows.
We’re in the midsts of creating a 3D replica of the Grey River Bridge, spamming the Grey River East of the town Irdukk. Last time we finished modeling the toll house on the bridge, and today we”re gonna complete that little building with textures and all.
As you probably know I’m making a 3D model of a bridge that I have in an upcoming adventure. This is no spoiler, you cant miss the bridge unless your character is blind and in that case it will probably be dead already anyway.
Ok, this is alos one of the things I’ve been doing and I’ve decided to write something about it. I want to thank Gill Brooks for teaching me how the masks works in Vue and how they can be used very creatively.
13
Aug
Ys, I’m alive, but I’ve been rather busy with so much that I haven’t had the time to post here, and most things haven’t been of interest for most of you anyway. But this time I have something useful. (I know PB will snag and show some funny new uses of it on the DJ forum).
As I’ve now made a good base for a low polygon house, I decided to use that, modify it and make another house based on the first one.
We’re still making low polygon houses for Vue, and we will continue with our non log house today.
Today we’re still gonna make houses, but no more log houses. Today we’re gonna make some other type of houses with even lower polygon count. Those log houses were around 15k polygons, low but not low enough for massive EcoSystems. They work well of if you set their presence percentage lower, so there will be a few of those, but not thousands.