Today we’re gonna expand a little in the engine room a little on the promised Land.

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Today we will continue mapping the lower deck of the Promised Land, the spaceship that will be the home for our heroes in the upcoming adventure for the Serenity RPG.

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So good to be doing this again, mapping and posting. Been missing it, but I’ve spent too much time making cool things with the 3D models I’ve bought, not making so many new myself. OK, I have posted several renderosity freebees, but they were nice stuff, but boring to see.

I just learned by checking the Serenity RPG site that the game is no longer for sale, I think the license has expired or something. I will try to find out more. Good thing I got all the books.

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The Promised Land is a spaceship in an adventure module that I’m working on for the Serenity RPG by Margaret Weis productions. The spaceship is an old Alliance long distance invasion transporter, refurbished and redesigned by the current crew. I won’t say more than that.

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So, I’m working on an adventure for the Serenity RPG, which I call Promised Land. The name has a story which will be revealed in the adventure and not here.

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I’ve been looking real close several times at the Serenity RPG. I got the Serenity PDF in the Gamers supporting Haiti bundle after the Haiti earthquake, and I’ve looked at it several times thinking this is a game I must make adventures for. The game is not only good, the design of the book is extra ordinary great with lots of color pictures and maps. So I finally decided to start to make something for this game, and I decided to start out with a little star map of a small part of the ‘Verse, where I will place my adventures.

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We’re in the works with a scene for my upcoming adventure for Operation:Fallen Reich, Wicked Times: Bratwurst und Sauerkraut. I’ve decided to build this scene in Carrara 8, just to give it some more milage.

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I’ve been playing with a scene for the upcoming adventure Wicked Times: Bratwurst und Sauerkraut, and I needed some Germans walking through a piece of rubbled town. Using some of the cool props and scripts I have for DAZ Studio 3, I made the scene, but I then needed it to look realistic, like a photo, and here is the long way there.

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We were working on an NPC photo of a smoking depressed you girl, and we will continue today.

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Today we will continue working on that O:FR NPC we started on yesterday. I think this will be interesting.

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