OK, today we will continue with the V4 Archer pants, to see where that take us.

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Back at DAZ, they have been running something they call Mars Madness, which is fun. New items are released at a 75% discount and all stores are having huge sales. Among the coolest items so far was the V4 Archer outfit by Bobbie25, and there was a thread in the forum for us noobs making texture mods to that, so I could not resist.

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Today we’re gonna make some good looking 3D props for use are ground in your close up scenes. They can tile, but they do have a rather hefty polygon count, so don’t add too many to a scene.

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Today we will finish the CIS Vest, our first real Poser figure texture modification. The reason I say figure is because all clothes are rigged, they have bones information so they can adjust to the adjustments of the character they fit to. You make the character skinny, the clothes gets tighter, you make him fat, the clothes get larger. Life is so much better in the virtual world.

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So this will be a break in the map making again, showing something else that I’ve learned, and is still learning, and that is making texture modifications to existing Poser and DAZ Studio Props and Figures. This is easy when you know how, but it would be even easier using programs like Photoshop, but I have my toolbox and I have some tools that can make this go really good. This is the first cloth modification I’ve done, this is virgin territory for me.

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We’re gonna finish the Stars & Stallions saloon today, so we got a full day.

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Today we’re gonna begin making a map of a saloon named Stars & Stallions, a proper name for a proper establishment. As I’ve used this saloon in 3D pictures for the adventure, I will use the same technique I did when making the Promised Land to make this one, render the 3D scene top down to get the layout.

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OK, I needed a map for a smaller ship, and some cargo for it too, so this post will show many different things, as I always do many things when making a map.

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So, we are making this using the tips I got, and hopefully this will be really good. Let’s wait no longer.

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I’m taking a break in the map making because I learned something new that all you real 3D artists probably will laugh at, but for me it was a great new experience to master this. I looked at one of DreamLight’s tutorial movies and one thing he said suddenly made a whole lot of sense and I realized it was the missing piece of the puzzle with UV-mapping I’ve been struggling with.

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