10
Sep
I break in here with some more tiles.
Today we’re gonna make a city floor tile.
We start out with a ground tile with a pretty nice pavement, rendered in FilterForge.
Then we fire up OmniGraffle, to start to build a tile from scratch.
So, back to some map making then. This time, we’re gonna look how our dark backyard turned out, in full.
I did some small changes to it, so it would fit on two papers, nicely, which is the estate footprint I think we must set for this map. Read more
I had to create a new version of zip archive for “There and back again?” as I got reports that Windows can’t unzip archives with files that contains a ? in the filename.
Sorry, but I always tend to forget that Windows is so inferior to real computer systems.
So, we’re gonna make the DM map, and write info on all important points on the map, so our DM will know how to run the adventure.
Ok, we got a map, how about the plot?
I know, but the plot is already in place, so lets wrap up the plot and get working.
Now it’s time for the backyard, this is the original backyard map, it won’t make anyone happy, I promise you.
So, I’ve already decided the ground should be grassy, and the stone walkway a little longer. The door to the left is the kitchen door, and the door to the right is an iron door with a small hatch, large enough to talk and see through, and that door is locked, from the other side.
Where were we? Yes, I remember now, “propulating” the Golden Fox Inn with more furniture and more props. Today I will use mostly prefabricated props from both Dundjinni forum and Greytale’s Nook. Greytale is one of my favorite artists, his work is always top notch.
Hello,
the play test went well, and after just a few minor changes and clarifications, There and back again? is finally released.
Yes, finally I got the party together so I can play test There and back again?
As Håkan said: “What, have we been degraded from players to poor beta testers now? But OK, we’re still having a ball when we play, so I can live with that.”
I will report tomorrow, or late tonight, about the players reactions, and then I can estimate how much changes I need to do before I can release it.
Today, I should wear that t-shirt Thomas had last time he was DM “Chaotic Evil means never having to say you’re sorry” from thinkgeek, (The T-Shirt).
Time to get our self dirty with the nitty gritty of map decorations. For map mapmakers, the internet is a good resource, and for Dundjinni users, the forum has tens of thousands of images that you can use, most of them even in commercial adventures.But I will start as I usually do, to create a table and some stools to fill up the first room, where they Bladdish game is held. Yes, I know, I will explain what kind of game that is, later on, when we come to the adventure part of this story, so far it is about making the maps that goes with the story, one thing at a time.