So, what more can we make and what kind of floor tiles do we need? Castle and town tiles for making basic street etc is probably something every DM needs, so lets do it.
Today, we’re gonna use the tile we made a few days back, and change it so we can use it in many different ways. We need tiles to connect seamlessly from one tile to another, the cave to the corridor etc.
I know you got the basics now, but like any good drill sergeant, I will repeat it until you can do it in your sleep, naa, just kidding. Today were making the 10′ wide corridor, and then tomorrow we will make some additional needed pieces so we can use this tile set while playing.
So, more tile making today, and as I promised you all, we’re gonna make a natural cave today. When we’re done in a week or so, we will have a nice set of classy tiles to use at the next gaming session.
Remember, you can use the tiles to build your maps with as well, just put them together and you will have a basic map as DM to get the whole picture.
We have spent the past days making floor tiles, but what is Dungeon & Dragons without dungeons? Like Star Wars without stars, or chocolate chip cookies without chocolate. So, we’re gonna make a cave tile today.
So, we’ve made a road floor tile, and added a little something to it, but if we want something more? Some forest beside the road? A little rougher terrain? You’ve come to the right place.
I’ve been busy working on a new kit, the castle kit, and I needed a ladder, so I quickly made a new one in Cheetah3D, and this is a quick how to.
So, we did a nice road floor tile yesterday, but did you think we would end just there? We have an OmniGraffle file, and OmniGraffle handles layers, so it is time to create some variations of our tile.
So, we’re back to making cool stuff to enhance the gaming experience, and one thing you cannot have too many of are floor tiles. I cannot call them Dungeon Tiles, or I will get WotC legal all over me.
Hello again,
I need some new map props, so I’ve decided to make an anvil today. Starting Cheetah3D as usual.