Today we’re gonna make some good looking 3D props for use are ground in your close up scenes. They can tile, but they do have a rather hefty polygon count, so don’t add too many to a scene.

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Today we will finish the CIS Vest, our first real Poser figure texture modification. The reason I say figure is because all clothes are rigged, they have bones information so they can adjust to the adjustments of the character they fit to. You make the character skinny, the clothes gets tighter, you make him fat, the clothes get larger. Life is so much better in the virtual world.

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So this will be a break in the map making again, showing something else that I’ve learned, and is still learning, and that is making texture modifications to existing Poser and DAZ Studio Props and Figures. This is easy when you know how, but it would be even easier using programs like Photoshop, but I have my toolbox and I have some tools that can make this go really good. This is the first cloth modification I’ve done, this is virgin territory for me.

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Today we’re gonna begin making a map of a saloon named Stars & Stallions, a proper name for a proper establishment. As I’ve used this saloon in 3D pictures for the adventure, I will use the same technique I did when making the Promised Land to make this one, render the 3D scene top down to get the layout.

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OK, I needed a map for a smaller ship, and some cargo for it too, so this post will show many different things, as I always do many things when making a map.

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I’m taking a break in the map making because I learned something new that all you real 3D artists probably will laugh at, but for me it was a great new experience to master this. I looked at one of DreamLight’s tutorial movies and one thing he said suddenly made a whole lot of sense and I realized it was the missing piece of the puzzle with UV-mapping I’ve been struggling with.

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As the Promised Land will be the crews home for weeks at a time in space, there will be need for many different kinds of activities to keep fit, this is one of them.

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We’re gonna fill up the cargo space a little today, and also I’m gonna show you something I wanted to try that was really good.

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Today we’re gonna finish up the crew quarters and add some more nifty details to the main deck.

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Today we’re gonna make more things for the engine room, this time on the main deck. Room fillers are important to make a map stand out.

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